/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_FLEEINGMOVEMENTGENERATOR_H
#define ARKCORE_FLEEINGMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

template<class T>
class FleeingMovementGenerator: public MovementGeneratorMedium<T,
		FleeingMovementGenerator<T> > {
public:
	FleeingMovementGenerator(uint64 fright) :
			i_frightGUID(fright), i_nextCheckTime(0) {
	}

	void Initialize(T &);
	void Finalize(T &);
	void Reset(T &);
	bool Update(T &, const uint32 &);
	bool GetDestination(float &x, float &y, float &z) const;

	MovementGeneratorType GetMovementGeneratorType() {
		return FLEEING_MOTION_TYPE;
	}

private:
	void _setTargetLocation(T &owner);
	bool _getPoint(T &owner, float &x, float &y, float &z);
	bool _setMoveData(T &owner);
	void _Init(T &);

	bool is_water_ok :1;
	bool is_land_ok :1;
	bool i_only_forward :1;

	float i_caster_x;
	float i_caster_y;
	float i_caster_z;
	float i_last_distance_from_caster;
	float i_to_distance_from_caster;
	float i_cur_angle;
	uint64 i_frightGUID;
	TimeTracker i_nextCheckTime;

	DestinationHolder<Traveller<T> > i_destinationHolder;
};

class TimedFleeingMovementGenerator: public FleeingMovementGenerator<Creature> {
public:
	TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
			FleeingMovementGenerator<Creature>(fright), i_totalFleeTime(time) {
	}

	MovementGeneratorType GetMovementGeneratorType() {
		return TIMED_FLEEING_MOTION_TYPE;
	}
	bool Update(Unit &, const uint32 &);
	void Finalize(Unit &);

private:
	TimeTracker i_totalFleeTime;
};

#endif
